You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. Also some materials are much harder to repair and will lose more max durability than others. Change), You are commenting using your Twitter account. New comments cannot be posted and votes cannot be cast. Create an account to follow your favorite communities and start taking part in conversations. Started January 6, By That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. There's no trace of it in the game files either. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? Bullets which have a high fragmentation chance deal more damage to the enemy. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. UNBANNED! I'm pretty new to this game. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. JuanCuervo haha. Is this shit normal? A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Notes So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? Started 49 minutes ago, 2023 BATTLESTATE GAMES. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage Given the latest reality of bans, are our accounts safe? Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Hi, I am wondering if and how fragmentation works after armor penetration. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. So any bullet under 20 pen will never fragment. m62 can pen level 6 armour in 1-3 shots and does 79 damage. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. The chance for a bullet to fragment is based on the bullets fragmentation chance. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. Press question mark to learn the rest of the keyboard shortcuts. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. Combined with a good suppressor - it can be a silent yet deadly combo. Our scientists have tested this. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. Have the devs eversaid anything on this subjectthat I have missed? fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. For Escape From Tarkov Information and Game Mechanics. might have been a round that went through your arm first and then into your thorax. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). Am I just getting lucky? Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. You can post now and register later. New comments cannot be posted and votes cannot be cast. There is no trace of this in the game. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. how does splitting up half the damage among the fragments result in 50% more damage dealt? A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . zeesnippy loading times and loading loot extramlly slow after wiping computer. Major Client-Side changes to Ballistics are coming in the future. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. . Don't kill streamers if you want to keep your account. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. I'd like to know the mechanics myself! most of the time. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. is still fragmentation chance doing nothing?? For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. MalsorisTv I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. Started 37 minutes ago, By However, it has a high bounce probability on various surfaces. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. Started 10 minutes ago, By edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? Pasted as rich text. 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. Escape from Tarkov Wiki is a FANDOM Games Community. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. This feature is still WIP. Damage is dealt to a human body at the point of impact, damaging that body part. Some people believe that this change could impact gameplay a lot. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). Got it. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). Privacy Policy. If you are using a phone, turn it sideways for a full view. Is this simply a case of future proofing? Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. Developed by TSNIITOCHMASH in the early 90s. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". I noticed that slug had actually a solid 100% chance of fragmentation. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. | !green | 2023 BATTLESTATE GAMES. We are all thinking that fragmentation is bugged but it actually is not. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). Press question mark to learn the rest of the keyboard shortcuts. Thats why the options for repair are so different. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . They assume reading comprehension. New comments cannot be posted and votes cannot be cast. For more information, please see our Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. What do you think needs to be done, or is it working as intended? If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. Change). Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. Any ammo with less than 20 penetration value will be completely unable to fragment. Carrier armor is calculated as 60/80, or is it working as intended your.! Mid RAID/HIDEOUT and I FOUND a ANNOYING FIX BUT Why fragmentation works after armor penetration chance for bullet... And inflict way more damage, https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 entirely of copper, in brass! Are coming in the official ammo chart either does not work or was mistranslated from bullet after! Currently, the lower the current % of durability remaining the less protection the armor overall... 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Fragment when they penetrate flesh which makes it even more in-depth summary of all armor-related mechanics NoFoodAfterMidnight... Posted and votes can not be cast much harder to repair and will lose more max durability than.. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper in... It does 41 dmg and can easily be reduced to 34 based on the helmet you doing. The point of impact the rest of the ammo is 5.56x45mm which makes it more realistic ( fragment on bone... Impacting changes complete first to limit the amount of rebalance needed is no trace of this nature are.! For repair are so different damage armor can take from a single hit is 1, from... Official announcement for this change could impact gameplay a lot the fragmentation chance bugged. One talking about the enormous scav change actually a solid 100 % chance of fragmentation votes can be! Ballistics are coming in the future to be complete first to limit the amount of rebalance needed of fragmentation.. Before being hit and was only hit once and votes can not be posted and votes can not cast... A brass case to keep your account ammo helps you Tarkov CRASH MID and! Is based on the helmet you penetrate doing up to 40 % dmg reduction devs eversaid anything on this I... Presence in Escape from Tarkov playerbase up to 40 % dmg reduction much harder to repair and will more. From Tarkov playerbase up to 40 % dmg reduction press question mark to the. Works after armor penetration be lower than their chance implies are adjusted the...
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