All rights reserved. You only need to pack the facegen data files under the Skyrim.esm folder and it works fine! Please re-enable javascript to access full functionality. - The black head seems to happen no matter what. Skyrim Generate Facegen DataAnother trick for spawning multiple NPCs If you are using 2 character appearance mods, such as HMB II and VHR, select the .esp files provided by them and click OK. Simple solution that works (well, most of the time): Make sure you got your load order sorted correctly. Blackjack_Davy 2 yr. ago. I tried to simply swap the layer index numbers referenced by the NPC to the new index numbers found in the modified race hoping that would fix it. The gray face bug will now be gone for you. If you want to test multiple NPCs to make sure they look right, download and install the Review Studio mod (and if you don't have it already, SkyUI which includes the mod configuration menu (MCM)). Go to Skyrim's main menu, select "Mod Configuration", "Review Studio", the studio you want, then back out of the menu and you'll be transported there. It's a flaw in Nifmerge. Launch TES5Edit/SSEdit. Not Required. Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. Some assets in this file belong to other authors. If it really isn't, you may have to create a conflict reoslution patch manually in SSEEdit. SSE facegen head nifs are a different structure and are made to work with the new shader and lighting system. First, Identify what mod you want to turn into an esl check to see if it has facegen data it will be located under "meshes\actors\character\FaceGenData\FaceGeom{Whatever the plugin name is}" as loose files or using . If nothing had changed regarding facegen, then we could use NifMerge to simply convert the old game's head nifs into head nifs for the new game, but we can't. There are also no conflicts as she is a new NPC added by Palaces & Castles Enhanced. now definitely will not add same npc to console command batch file again and again. Again: Regenerating facegen data won't help most of the time - on the contrary: You will most likely screw up your beautiful NPCs UGH misinformation is the worst. Another trick for spawning multiple NPCs without having to do a bunch of typing, is create a text file in your Skyrim game's data folder with each line corresponding to an NPC in the format "player.placeatme ". You currently have javascript disabled. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. That's because his formID is 04017935, as the character originates in Dragonborn, the fourth plugin in your load order. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Check the last texture entry but one. I also opened the face mesh in NifSkope, and it looks fine there. The NPC in question (xx04C768) has facegen data provided in the mod in question (in a BSA). Forget about the ones under the Mod.esp folder! So to get the corresponding facegen files, you need to change the first two numbers to 0. I tried to see if those numbers showed up under the NPC in xEdit and couldn't find anything, I found which FaceGen file was Storn's due to the .dds preview but the number isn't with him in xEdit, if you know what I'm saying. How to solve the black faces bug? :: The Elder Scrolls V: Skyrim Skyrim Special Edition Creation Kit and Modders. Skyrim: Creation Kit Tutorial - Export FaceGen Data Zylice Liddell 1.93K subscribers Subscribe 331 Share 32K views 7 years ago In my first ever Creation Kit tutorial, I will show you how to. Oh my I dont know how I didnt think of that, I took the formIDs and compared them to the list of FaceGen files but obviously they didnt match up 100%. Thanks for pointing that out. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Source code on GitHubThis work is licensed under the MIT License. Open the Creation Kit and click File > Data. I also can't see anything obviously wrong regarding poor Padma. Valve Corporation. Check the box again and the old merges work perfect. Community Forum Software by IP.BoardLicensed to: Nexus Mods, FaceGen can be a relatively confusing discussion with a new modder, or sometimes an experienced one. All rights reserved. Install hundreds of mods with the click of a button. a xEdit Script to find "Dark Face Issues" and address them, then create console command batch files for checking in game. In particular, to the tint assets: And I have another mod (a skyrim npc beautification mod I can't remember the name of atm) that causes this problem for non-vanilla npcs of man and mer races. Your first sentence may be true, but the second sentence is definitely not. Remove the DDS files from these directories . It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. 2. All trademarks are property of their respective owners in the US and other countries. Once you got your load order sorted, run Wrye Bash and create a "bashed patch". For this you will need the full 8 digit code with the correct first 3 digits referencing the correct DLC. Log in to view your list of favourite games. These "missing facegen data" issues are rather rare and very special cases. If using MO2 you need to run this and SSEEdit through MO2. Use caution. Select all plugins (Ctrl+A). After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. By the way I wouldn't use a 3rd party tool as a merit for something, especially if it didn't have any updates for more than a year. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). easymod/faq.md at master focustense/easymod GitHub Looking at the screenshot, I'd say it's still a problem of MISSING facegen data. Log in to view your list of favourite games. FaceGenEslify/README.md at main Michael-wigontherun/FaceGenEslify This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races. In my first ever Creation Kit tutorial, I will show you how to export character Face Gen Data for NPCs in order to prevent the 'Grey/Dark Face Bug' and so you can see makeup/warpaint in-game.Here is a Playlist with all of my CK Tutorials: https://www.youtube.com/playlist?list=PLB4t0GI9oBEb9p7v8Pnca44gZWNNIgirYVisit My Websites!Girl Gamers - http://zyliceagirlgamersdream.wikia.com/wiki/Zylice_WikiFan Site - http://www.fanpop.com/clubs/zyliceSkyrim Mods \u0026 Resources - http://zyliceliddell.weebly.com/#/ I can't seem to get the facegen data to export. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. if you got two mods making changes to Delphine and you want Bijin Delphine, put the Bijin esp after the other NPC replacer. I think nothing has changed regarding facegen. I hope all that helps (took me a while to figure all that out lol). In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. For vanilla followers, the new Creation Kit creates new facegen data under the Skyrim.esm and under the Mod.esp folders every time the esp file is saved (and everytime i select the "Upload file to Bethesda.net" option). We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. No glitches or bugs at all. Export NPC Face Textures - GECK With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. !These two mods are a fix for the Mannimarco black face bug that can happen in VR, or in general!! - place the script 'Skyrim - NPC Facegen Patcher.pas' in the 'Edit Scripts' folder of xEdit How to use: 1. * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! I like the changes it makes to female NPCs but not the guys, so I want to go into xEdit and get rid of the changes to the guys while keeping what was done to the ladies. I haven't figured it out yet, but I've been working on it for the past few days. This seems to have worked better, since now her face looks fine in-game. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). I think that this is what is happening: * Mod A adds a new face for Lydia under the Skyrim.esm folder and the ModA.esp folder, * Mod B adds a new face for Lydia under the Skyrim.esm folder and the ModB.esp folder, * The game loads the face for Lydia under ModA.esp folder + the face for Lydia under the Skyrim.esm folder added by Mod B + the face for Lydia under the ModB.esp folder. So what am I missing? Open your data folder (or overwrite, in case of MO2 users) Navigate to: meshes\actors\character\FaceGenData\FaceGeom\Cuyima 3DNPC - Redone. Copyright 2023 Robin Scott. but if it's having any effect on the game when I load a save. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm" In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. They will also be affected by appearance mods such as Expressive Facegen Morphs and High Poly Vanilla Hair, which would normally only affect the player unless explicitly regenerated in CK. Some of the affected mods add a LOT of new NPCs. But in SSE things are not so easy. I never before have ran/installed so many mods as I did now (my current build), that's why I have (now) some NPCs with black faces bug. Black faces. Tried regenerating faces. Apparently, I'm not doing it Which is a pita. Nnnnnope. Repeat Steps 4-6 for any other mods with broken . First, pick one mod that alters NPC faces and use just that one. Not needed but suggested heavily. Dark Face Issue Reporter - Nexus Mods :: Skyrim Special Edition - Or, it's also possible it is supposed to work exactly like the old CK and facegeom data is always supposed to be saved to the original vanilla or DLC plugin folder, meaning the auto-saving to a folder named after your own plugin is the bug. This is really useful for spawning multiple NPCs to test. Create a bashed patch. It should have been the mod from which the NPC comes. Possible solution if you get dark face. Remarks You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit If I can find the FaceGen file associated with the NPC somewhere in xEdit, where would it be? Has something to do with it changing the shaders file. This means it will work for mods such as VHR - Vanilla Hair Replacer. Skip the Patching section if you are only wanting to create new FaceGen Data. Updates your NPC faces to match body in a quick and efficient way. This covers that up. My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. Eliminates the dreaded "dark face" issue that occurs when the game encounters FaceGen errors. fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works. There's still one thing you could check: Get Nifskope (if you haven't already) and open the head mesh with it. A popup will show containing your mod list. Reinstall the conflicting mods. However I could do it would be fine, I just need to have a way to actually do it, since currently my only option would be to test it one at a time deleting a single FaceGen file and checking all the NPCs to see if they were affected. I can think of 2 way to solve this, first is I keep the FaceGen files of the ladies and delete the ones of the men. It would make sense for them to change it so facegeom data was saved in a folder named after your own plugin, because then you could get rid of the old grey face bug by simply adjusting your load order. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. facegen data is definitely being output to the data directory. Copyright 2023 Robin Scott. This tool doesn't do anything by itself. But, it does not auto-save to the folder named after the original (vanilla or DLC) plugin, where the old CK would put them when pressing . Sometimes you can open the plugin in CK, and select them Press Ctrl+F4 for generating Facegen data to fix them. There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. When the FaceGen files are there yet the faces don't match in game, every male NPC affected by the mod has a dark face, and unless I found a way to figure out which FaceGen file belongs to who and delete them then I'd be stuck with dark faces. Race. I didnt stop to think that it includes load order like literally everything else does, I guess I should have. In the right pane, find and select the NPC (s) with broken faces. - The new CK auto-saves facegeom data in a folder named after your plugin when you save the plugin. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. The powerful open-source mod manager from Nexus Mods. In this case, all the effected NPCs are those added by mods they don't exist in the base game. Now, all modders releasing mods modifying vanilla NPCs need to follow this to avoid problems. No matter what I do I can't get the yellow gross eyes to go away and be replaced with the ones from this mod. Run only for selected files or records' from main menu. Bijin, Better Bards). Several mods making changes to one and the same NPC can result in a black face. E.g. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. I ended up having to revert to release version and opt out of beta patches, in order to be able to use CK again. I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. So I'm using xEdit to modify an NPC mod for my own use, Pandorable's Dragonborn to be more specific. If it is not there, It doesn`t happen with new NPCs added by mods, as all their facegen data is only under the Mod.esp folder. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. As you might imagine, generating FaceGen is slower than loading preprocessed FaceGen. Any way of fixing this or it is just something we have to learn to live with? A couple of other handy tricks: If you see the NPC in the game and they've got the dreaded "dark face bug" (or you just want info on them) hit the ~ key to bring up the console, then click on the NPC. then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. Edited by Belegost, 19 November 2020 - 03:58 pm. Any ideas on how I could fix it? For example: Looking at tint layers, it seems pretty clear what the issue is. Other than that we can only hope that someone more expreienced than me has a clue. Put Mrissi after anything that changes Khajiits. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! I know it works there with CTRL+F4, but the software is horribly optimized and takes like 10 minutes to load up the main game, update, and DLCs.