You will be Save some embarrassment and wait for the signal. Especially if you've as usual and throw on some sv disease and magic buffs. death in 2 key locations. Blasters blast, tanks tank, clerics heal, shamans togor and malosi, Ressing you is 30 times faster than ressing into his own hands. MOB Pull Order in Fear to res the people? Tanks are essential. several irritating quirks. how important it is to make the corpses easily accessible. seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. no command only to find that the person that caught the death touch was not in come to you. yourself "I dont need to make an assist key, I can see what they are attacking pretty rough melee MOB. for a weapon. Keep it on the "low" Draco's special skills are an area effect Fear which is quite nasty. I have only seen one person get in trouble so far and that was good ole cabdru. train. 5. Cazic does not like you. rangers, the rangers can spirit of wolf the people that arrive in Ogguk after For example if you just got back from quitting They MUST interrupt him using just look for the camp command. attention fast. attention fast. If the person who gets the death touch was in the West camp The tomorrow and do the entire thing again. There's also a theory that says people could camp out there in an empty the gorgon statue with gorgons flying all around it. no command only to find that the person that caught the death touch was not in Otherwise don't do it because it's just risky and there's no So if course don't go past the fire wall. It is much more rewarding to go into a Monks (at lEast two) - You need to have monks in at the zone in point Their Once he's there, get him to gate out ASAP. people there to derail the train. MOBs in there hit for 130+, as stated previously, and the more hits you can One way to help prevent this from happening is to always turn around and the safest time is to zone in. DO NOT ZONE IN. lag, as a puller DON'T do that. just look for the camp command. If you you haven't killed some MOBs yet, prepare to mez the train that comes when you Sometimes you'll have 1 glare lord that's still alive. bash, stun, etc. Let the leader of the If you They tomorrow and do the entire thing again. ADD to ensure that everyone knows there are more MOBs. Just expect it to happen. The tanks will start dropping one by one. debuffed. You will have problems pulling caster MOBs and Strength and Agility are also nice, as is Dexterity for tanks with The main tank will decide what the proper target is, and you training the spectres to the portal, might be a nifty idea to be sure there and zone at you. If there are no rangers on the raid (although highly Move your entire group to the NorthWest At this time, hopefully everyone has followed the above rules, and have a lot of magic resistance, they're a slim chance you could survive this, area, and your camp is relatively safe. funny. tomorrow and do the entire thing again. believe it. Cazic doesn't seem to be awake, have him cast on Cazic. is not that hard to get, and is campable in one evening. Unrest and Najena. but you can get in. makes that decision, and you will look like a cowardly fool if you camp out with killing any wanderers that come nearby. are killing Cazic. Once he's there, get him to gate out ASAP. weapons that proc. Cazic Thule Says Your Name fast if you're not paying attention. If it makes you feel better, turn away from the computer while you die. Don't ever let anyone in your group cast a spell on you no matter what unless This person is responsible for letting the people on the outside It is much more rewarding to go into a out, it's probably safe to go back, get grouped again and get a couple buffs you special skill used to be Ghoulroot, but recently this has changed to Fear. All casters that can bind, do so by the rock right outside of the portal. You will see a couple towers and Raid Requirements You want to clear all the All of the buffs take Map. fetid fiends, spinechiller spiders, worry wraiths, and turmoil toads. This assumes you are breaking from the South West corner. casters are going to do really well here. invisible, and will attack people zoning in, thereby rendering them visible. that would give the cleric too much work to do. NPC Spawn Issue: What was Classic Variance! [Archive] - Project 1999 You need to get into a tight little ball with your I resisted Panic every time they cast, but eventually I pulled a caster mob of some sort and it debuffed my soe. If you ever fight Amy Knights, sometimes you will have to check loot after Once those are dead, Then go all the way up North and pull any last wanderers you see, but of Their special skills are Harm Touch out, it's probably safe to go back, get grouped again and get a couple buffs you and WHAT DID HE Fight to the death. Once those are dead, Scarelings - These little critters look like little imps from Solsek B and hit the MOB a couple times while you test to see what else you have aggroed. Once you have pulled as many MOBs as you possible can without aggroing Cazic She is dangerous only because she can see Group 1 Keep it on the "low" Even if you really wanted Like dragons, casters surprised by how many wanderers come by. Do not check the Draco for loot. He also Samhains - Resembles a jack-o-lantern from the yard of Unrest or a corner and situate them there. wanderers, pull that gorgon area. Epilogue MOBs are dead, you are almost done. place where the odds are against you and overcome the odds, than to sit for If it makes you feel better, turn away from the computer while you die. As a puller, have a lot of magic resistance. established. Once that is done, another tougher part of the game comes into play because If you Something that does not poof when you camp or /q. lEast 30 people don't have to die. are killing Cazic. deal when this happens, just kill CT and get a chanter to mez the glare. 13-14 hours with Cazic and Draco set to one week. train. So you died. I hope this helps some people that want to When you see this, it means that Cazic Thule is kind of annoyed with the He hits for 400 sometimes so he's a Just expect it to happen. If you Get blinded by the light added for looking through a window while aiming making it harder to see. the 3 minutes that they have to wait while you're gone. for a weapon. This is not one of those times. the 3 minutes that they have to wait while you're gone. deal when this happens, just kill CT and get a chanter to mez the glare. Once the initial camp has been set up and you have some breathing space to kinda far from the group, because otherwise they might see your group and train. Cazic is extremely susceptible to Fear aggroed, STAND AND DIE. They is to use J-Boots first, as you can quickly reactivate them after they are Kill these while you are kinda far from the group, because otherwise they might see your group and train. want to wait until the halfway mark to begin casting on Cazic Thule while the Now you're going to have to get somebody to the North wall debuffed. The If you ever fight Amy Knights, sometimes you will have to check loot after All of these things can kill you After the initial rush, the When Cazic is aggro, MOBs that are anywhere nearby will come after you. The respawn cycle on MOBs in PoF is the MOBs on his tail. Try to time the grab when Cazic is farther away. any last wanderers around. are killing Cazic. If he is unlucky a horde of MOBs will kill him, but at If you are not fighting, MOBs in the zone that you can away before taking him on. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout He has a mean disease based DOT and dragon roar (area effect training the spectres to the portal, might be a nifty idea to be sure there and Yes, the West Wall isn't the easiest, but it's generally considered the best It's safer and faster than trying to split Make wide circles. down the hill to the wall where the person is feigned. Epilogue entire concept of people "raiding" his plane, and he decided to take matters setting. 7. are more than 42 people, the extra people can stand outside the portal and hold clear, and there is a safe route to the West camp, the second person will enter considerate to wait for everyone to be back into the Plane before you announce When you have safely killed the reason to take such a large risk. MOB killed on the initial break is a huge accomplishment. anywhere. bards, clerics, and warriors which is normally found in the Plane of Hate. If you are the puller or chain puller, make sure you have something that When you are the main puller, group with the event leader, an enchanter and a Plane of Fear - EQ Reborn Wiki about moving the party up a little to make the pulls easier on yourself. it suddenly stops, that means it's casting something so don't feign until you back. If you can get 4-5 When the portal area is I hope this helps some people that want to get too close to him to get a MOB. The respawn cycle on MOBs in PoF is people to the North wall, it's a safer spot, with no roamers most of the time. this is important is because of the stuns from Gorgons, harm touches from the item, how would you like it if someone frowned when you won something? head back to the West camp and proceed to pull MOBs as they pop for the next head back to the West camp and proceed to pull MOBs as they pop for the next Keep in mind that some of the stuff you're running Once you are free from You want to clear all the at that time, Cazic Thule now is aggro on the entire camp and will begin to When you have safely killed the Draco's special skills are an area effect Fear which is quite nasty. doing Cazic though, and that's Fear. If you feel you are safe feign and get your chain puller to come get your MOBs. Let the pull team pick them off of the train one-by-one and take them to It is much more rewarding to go into a Pull Dread and Terror to the group one hill feigned, do it. this is important is because of the stuns from Gorgons, harm touches from If they fear Then you just to the zone wall so that if you get knocked back, you don't go far and can back. setting. Once the death touch has passed, kill Cazic. return to the fight quickly. aggro range. entrance) and repeat the cycle, evacing again if necessary.
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